Adventures In Dwarf Fortress Part 3

Kick starting off the next session some new Immigrants arrived! I was having trouble getting them to do things again – I don’t think I yet fully understand the intricacies of designating each dwarf to a specific task – but for the most part I managed to send them all out at last and have them collecting materials and producing goods.

Above is my new workforce. I have no idea what it means when they’re greyed out. I think the Clerk and Farmer are married which is good as it speaks volumes about the lack of prejudice and social stratification within my settlement. As you can see below, they mostly gathered in the barracks area and just loitered at first. The thing that confused me most was why only 2 of my dwarfs would do digging, despite having designated areas on multiple levels that I wanted mined, and almost every dwarf having the Mine task turned on. I’ll have a look around and see if its something I’m doing wrong or if in actual fact they’re just sometimes a bit slow to get the point.

With my wealth of new dwarves I decided it was time to give them some bedrooms, a better eating area and some more room for stockpiles and crafting points.

Upstairs I also created an extra farm plot, and set a second dwarf farming. Fairly soon I ran out of seeds, which came as a bit of a shock to me. In one of the tutorials I had read they had advised growing Plump Helmets as a main food source all year round, which I had been doing. They also said that brewing using the Plump Helmets didn’t use up the seeds, so I had gone ahead and set one up a still, assigned someone to make barrels and set someone to brew. Apart from that I don’t think I had been doing anything with the Plump Helmets, so unless you don’t get any more when farming I have no idea where all the seeds have gone. Unless someone had been making them into food of their own accord and destroying the seeds on that way, which is entirely plausable seeing as I have no idea what I’m doing.

One great success story was the bedrooms and food areas I managed to set out and define. Well okay, they weren’t a huge success, but at least I managed to get it working! Shown below is half way through furnishing the area with beds, doors, tables and chairs; Later on I tarted up the Clerk’s room with some nicer walls and fllows and finished furnishing the place. The dwarves are all content with their new living spaces 🙂

Despite being able to spew 3 posts of crap about Dwarf Fortress I have really only scratched the surface. Not even 1 year has gone by in game, I haven’t completely failed yet (which is apparently a very important part of the game) and my build is still pretty small and disfunctional. Now that my seeds have run out I assume I’ll need to find food elsewhere. Some dwarves have scouted off to nearby ponds to collect fish, and another is rummaging around in bushes although I’m not sure if you can find and sources of food like that.

I am having a lot of fun, and this stage of playing games is often when it is the most exciting; Everything is new and every event leads me to discovering something I had no knowlege of before. Coming into the game I understood a few basics but its getting to the point where what I understand of the game is becoming a bit of a limiting factor so I may take a short break from playing to devote some more time to reading up on the game and leave Anrizolin to sleep peacefully for now. I’ll leave you with a picture of some cute Kangaroos until next time:



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