Adventures in Dwarf Fortress Part 2
Having spent a bit more time on the game and following guides, I’ve managed to make a bit more progress. The farm is now actually functioning, and I’ve set up a still which is churning out booze (I’m not sure if its any particular type) into barrells made in the carpenters area. I guess my set up is pretty inefficient at the moment, at one point the farmer ran out of seeds. Reading that brewing make drink and leaves seeds intact, it seems to have solved the problem (although to be honest I have absolutely no idea if it actually is working). Watching the process is quite interesting as all the little bits move from place to place, it’s kind of hard to become fully immersed in the gameplay when every few seconds I have to pause and try and work out whats happening, but I guess that will come with time.
I think my next project will be to set up a better farm area and see if I can get the production of food and drink to be continuous – I’m thinking a farmer or two constantly working with another dwarf cutting wood and producing barrells, and a final dwarf doing some brewing/cooking (does the food even need to be cooked?).
Thhis is my mine as it stands. I figure a large underground space will be useful further on. In the top left is a gem store where the dwarves have been collecting all the gems they find. I have no idea what they’re useful for at the moment, but there was the option to gather them, so it seemed like the right thing to do.
I figure my main two tasks going forward from here are to establish a good constant food and drink suppy, and maybe sort out some better bedrooms to keep my Dwarves happy. Still no hostile encounters, some ravens flew by but didn’t become aggro, if ravens even can. I’d love for some migrants to arrive so I could put them to work.
Oh, I forgot to mention before, this settlement is know as Anrizolin or “Skytongs”.